Psycho's name is a nod to its unique ability, throwing a ball of energy toward a target enemy to force them to run toward the psycho as if in a psychotic rage. The movement of the afflicted target is linear and cannot be controlled, save for bumping into the environment.
Psycho's ranged attack slows the player down while they aim with a crosshair that is projected onto the screen.
Psycho's secondary attack when in the air is a standard downward attack, but it turns completely invisible in a puff of smoke for less than a second then reappears with the attack.
Killing a player by pulling them to die via falling/fall damage will not reward Psycho with a kill point or WP. This will only count as a suicide for the target.